Home Buildings  
1000 A.D. Documentation
Version 1.9.11


When you build something your builders will start building the structure. Total Building Cost: is # of wood, # of iron, # of gold. Each builder can put 1 wood or 1 iron per turn. So the more builders you have the faster you'll build the buildings. To increase number of builder, build more tool makers. For example, if you build a market (20 wood, 2 iron, 200 gold) you would need 22 builders to complete the market in one turn. If you have only 10 builders, then it will take 3 turns to complete it. Also each builder needs to have 1 tool available in order for him to work, so watch your supply of tools to not drop below the number of builders you have. Buildings also need a supply of workers to do any Production:.



Hunter
Land Used: 2 forest
Building Cost: 4 wood and 25 gold
Workers Needed: 6
Production: 3 food every month

Farm
Land Used: 4 plains
Building Cost: 8 wood, 1 iron and 25 gold
Workers Needed: 12
Production: 8 food from april to october

Woodcutter
Land Used: 4 forest
Building Cost: 2 wood and 25 gold
Workers Needed: 6
Production: 4 wood every month

Iron Mine
Land Used: 2 mountains
Building Cost: 6 wood and 100 gold
Workers Needed: 8
Production: 1 iron every month

Gold Mine
Land Used: 6 mountains
Building Cost: 10 wood, 10 iron and 1000 gold
Workers Needed: 12
Production: 100 gold every month

Winery
Land Used: 6 plains
Building Cost: 12 wood, 4 iron and 1000 gold
Workers Needed: 12
Production: 1 wine every month
Consumption: 10 gold to produce 1 wine

Tool Maker
Land Used: 2 plains
Building Cost: 6 wood, 2 iron and 200 gold
Workers Needed: 10
Production: 1 tool every month
Consumption: 2 wood and 2 iron to produce 1 tool
Notes: each tool maker provides 6 builders that can construct buildings.

Weaponsmith
Land Used: 4 plains
Building Cost: 10 wood, 4 iron and 600 gold
Workers Needed: 10
Production: 1 weapon every month
Consumption: 25 wood to produce bow, 25 iron to produce sword and 6 wood and 6 iron to produce mace.
Notes: Number of swords, bows or maces being produced by weaponsmith is controlled on the management screen. The combined total cannot exceed number of weaponsmiths.

Stable
Land Used: 4 plains
Building Cost: 10 wood, 2 iron and 200 gold
Workers Needed: 12
Production: 1 horse every month
Consumption: 100 food to grow 1 horse.

Mage Tower
Land Used: 8 plains
Building Cost: 50 wood, 50 iron and 2000 gold
Workers Needed: 20
Production: 1 research point every month
Consumption: 100 gold to produce 1 research point
Notes: mage towers are expensive to build and time consuming. They also use a lot of gold so be carefull when you build them. To control what to research, go to research screen. Look at research help for more information.

Fort
Land Used: 12 plains
Building Cost: 20 wood, 8 iron and 1000 gold
Workers Needed: None
Notes: 1 fort provides housing for 15 army units and allows 2 units to be trained at any time

Tower
Land Used: 4 plains
Building Cost: 20 wood, 20 iron and 400 gold
Workers Needed: None
Notes: provides 50 defense points

Town Center
Land Used: 25 plains
Building Cost: 100 wood, 40 iron and 2500 gold
Workers Needed: None
Notes: 1 town center provides housing for 10 people and 10 army and allows 2 army units to be trained. It can also store 1000 supplies. Each town center provides 6 explorers.

Market
Land Used: 4 plains
Building Cost: 20 wood, 2 iron and 250 gold
Workers Needed: 6
Notes: 1 market allows you to trade or aid 50 goods each month.

Warehouse
Land Used: 2 plains
Building Cost: 15 wood and 100 gold
Workers Needed: 4
Notes: 1 warehouse provides space to store 2500 goods.

House
Land Used: 2 plains
Building Cost: 4 wood and 100 gold
Workers Needed: None
Notes: 1 house provides housing for 100 people.

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